As described above, you can also move/rearrange multiple tiles at a time. You can edit multiple collision bounds at the same time, a major time saver. You can select multiple tiles at a time by clicking and dragging a box over those tiles. In this example, we've moved the tiles 3 positions over from their original position. This will perform a swap between the tiles you have selected and the tiles in the desired location. In this example, we've selected some tiles in row 1.ģ) Drag and drop your selection to the desired location. Here's how.ġ) With the Select Tiles mode active, select the tile(s) you wish to move. You can drag and drop tiles to rearrange them. ![]() You may add additional tiles to a tileset after the initial import.įor best results, we recommend importing using an image that is the same width as the existing tileset, so additions don't get "offset" and break the layout.įor example, if your tileset is 6 columns wide, ensure that what you are importing is also 6 columns wide. You can alter a tileset's row and column count by clicking directly on the row and column headers. Working with the Tileset Adding/Removing Rows & Columns Edit the frame durations, if necessary.Import frames from an image strip/sheet. ![]() It's the same as the one you use for managing an Actor's animations.įrom this point, it's the same process and user interface as working with Actor Animations. The bottom part of this pane should look familiar.
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